When it comes to training— the ‘game’ has changed.

Aug 5, 2021 | Gamification, Microlearning

When it comes to training – The ‘game’ has changed.

Hold on, wait, what? – Into a game? — Exactly: a game.

To understand the massive shift in teaching/learning tactics you need to understand microlearning. It’s centered around the idea that “tell then test” doesn’t work. It’s how we were conditioned in classroom learning, but it’s no longer viewed as an effective mode for learning. A study in the Journal of Applied Psychology found that information delivered in brief, focused chunks was easier to understand and recall than the same learning delivered in a longer, more traditional format. (Microlearning: a Strategy for Ongoing Professional Development)

“Tell then test” is the old way of thinking. Testing someone on a topic isn’t only stressful, but might not yield the best results. Microlearning and gamification have reinvented the entire arena of training. Eliminating the test for pass/fail and instead using positive reinforcement, such as a point system, to nurture the growth of true knowledge. It seems counter to common belief, but humans are notoriously unreliable under pressure and stress.

Knowing this, and knowing the stressful nature of Cybersecurity. It is intuitive to see why more and more companies are shifting from traditional learning formats. With something as crucial as cybersecurity, you want the best return on investment possible in training. Using a method with proven higher retention is simply the smart choice, your employees will actually remember and act on it.

Did you know that a study by Aberdeen showed; “best-in-class companies are nearly twice as likely to use microlearning as part of their training mix, and nearly twice as likely to measure employee learning gains and calculate ROI based on microlearning.”

But, how can we make this training more effective and relatable, not just digestible?

That’s where gamification makes its entrance onto the training scene. Gamified learning targets the brain’s reward and pleasure center. Gamification typically utilizes ‘game’ elements in learning. This can include a point system, leaderboards & player ranking, and special badges earned for achievements. It seems like a trivial change, because it’s meant to. But after seeing the results of a simple shift in perspective, it seems crazy that no one has done it before.

Microlearning and gamification go hand in hand to create a powerful combination of educational content, engagement, and ease — which makes training not suck. And creates a self-imposed and subconscious desire that motivates employees to fully engage with the content and platform, learning valuable skills in the process.

Reduce the stress of training your workforce, target subconscious reward systems, and captivate employees past simple compliance. Remember that paying for training people forget is a waste of money, and training no one uses because it’s forgotten is a waste of money and time. Talk about an ROI nightmare. Don’t make your employees work harder for training, make the training work for them.

The truth is that a lot of organizations are stuck paying exorbitant prices for off-the-shelf training packages with questionable results. That ‘tell then test’ mentality is traditional but outdated. Today’s workforce needs a personalized learning experience, repetition for retention, and most importantly a good reason to do it. So make it daily, make it simple, and make it fun. Protecting your organization just became easier than ever.

Use these tips in your organization – and if you want help, contact Drip7 for a meeting.